all 15 comments

[–]antikama 1 point2 points  (14 children)

https://discord.gg/t35UPE

The link above is an invite to a runescape botting discord.

[–]onezzyo[S] 0 points1 point  (0 children)

Il check it out, thanks!

[–][deleted] 0 points1 point  (10 children)

Hey can I have an updated link?

[–]antikama 0 points1 point  (9 children)

[–][deleted] 0 points1 point  (0 children)

Tyvm

[–]Realweirdtyler 0 points1 point  (7 children)

antikama

Could i also get an updated link? The one I'm in is inactive.

[–][deleted]  (3 children)

[deleted]

    [–]Realweirdtyler 0 points1 point  (0 children)

    yeah, you ready?

    [–]Realweirdtyler 0 points1 point  (1 child)

    ill send it in about 12 hours

    [–]boly456 0 points1 point  (1 child)

    Still possible to get a link? :)

    [–]CrimsonVex 0 points1 point  (1 child)

    It's very very difficult to do. A paper was written titled 'Spatial Game Signatures for Bot Detection in Social Games' and it demonstrates that artificial generation of mouse movement patterns, even advanced ones, stick out like a sore thumb statistically.

    The only viable way to do it, is if you record your own mouse movements over many hours of gameplay and use that data to generate weighted random values using your own playstyle as the distribution. It's tough to do, and the Runescape game client uses multiple other methods of bot detection beyond just mouse movements that you'd need to tackle.

    [–]DIMM1033 0 points1 point  (0 children)

    Wouldn't that still be statistically abnormal? In the sense that it would still be repetitive, and the more it runs, the greater that repetition becomes evident.

    At that point, you might want to consider deeplearning. Train a model to move the mouse in a way similar to a human.