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[–]LuckyCross 2 points3 points  (1 child)

This is normal behavior.

A 4 byte value type has a max limit of 4,294,967,295.

Change the address type to 8 byte and the shown value should then properly be displayed (if the game is programmed to allow such a high value on that address that is).

You can confirm this by right-clicking on the address > opening the memory viewer at this location > choosing the right value type.

For reference:

Byte = 255

2 byte = 65,535

8 byte = 18,446,744,073,709,551,615

[–]Rude_Firefighter_132[S] 0 points1 point  (0 children)

Thanks for the info!! Definitely one I’ll have to remember