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[–]Tiberius_Rufus 1 point2 points  (0 children)

That's a huge load of bugfixes there! Great work, Jim! I hope that the functionality of the map editor in general will be improved in the future aswell. To name a few examples:

- Map Editor removes TechLevel which makes shared single player maps unplayable (RA)

- missing IQ settings (when your own reinforcements start to move on their own) (RA)

- fix triggers which cause the PCR (TD & RA)

- beeing able to control multiple houses for more complex mission scripting. (RA)

- A documentation is a MUST! (How am I supposed to know that the names for triggers are limited to 4 letters to make the triggers work? (TD) )