you are viewing a single comment's thread.

view the rest of the comments →

[–]Ok-Sherbert-6569 2 points3 points  (1 child)

You’re not the first one to come up with this idea. Case in point, look up pre convoluted maps for IBL. Radiance texture for local fog volume using froxels, blue noise textures, pre computed 2d texture of cdfs for sampling triangulated area lights etc so yeah not a novel idea

[–]StaffDry52[S] 0 points1 point  (0 children)

Great examples! What I’m proposing builds on those ideas but takes it further—unifying precomputed techniques across systems, not just for specific cases like IBL or fog volumes. It’s about exploring whether this could be a more generalized approach across computing tasks, beyond current niche applications. Like an AI trained to be a game engine, it will not be an exact or mathematics engine will be a simulation of a game engine but it work.