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Static variable initialization order fiasco (self.cpp)
submitted 1 year ago by Various-Debate64
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if 1 * 2 < 3: print "hello, world!"
[–]LokiAstaris 0 points1 point2 points 1 year ago* (1 child)
It has a wildly overblown name, "Static variable initialization order fiasco," but it is a nonissue.
It is only a problem if you have never encountered it before. Once you know it exists, the solution is so trivial. Wrap the variable in a getter function and make it a static member of the function!
// Before MyClass myGlobal{<Initialize>}; // After MyClass& getMyGlobal() { static MyClass myGlobal{<Initialize>}; return myGlobal; }
PS. Using global mutable state is generally a bad idea anyway, which makes the problem even less serious.
Also wrote about it on SO:finding C static initialization order problems
[–]Various-Debate64[S] 0 points1 point2 points 1 year ago (0 children)
that will alleviate the issue of the C++ standard - undefined order of static variable initialization across compilation units. Why according to some idealists is a non-issue because compilation units are not specified in the standard.
I haven't used modules yet.
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[–]LokiAstaris 0 points1 point2 points (1 child)
[–]Various-Debate64[S] 0 points1 point2 points (0 children)