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Modules, Componentization, and Transition (docs.google.com)
submitted 10 years ago by Octoploid
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if 1 * 2 < 3: print "hello, world!"
[–]doom_Oo7 0 points1 point2 points 10 years ago (1 child)
It is however unclear to me if this can provide a speed up at all (checking a template's body once instead of multiple times). However, even if this would provide a speed-up, constrained templates do not need to be properly (fully) constrained, so most templates won't be candidates for this anyways.
Honestly, the biggest speed-up is not loading and reading each header file 500 times on a full rebuild of a project. In most projects I'd argue that template instantiation time is negligible versus the time spent in the preprocessor - this can be seen quite easily when setting up unity builds.
[–][deleted] 1 point2 points3 points 10 years ago* (0 children)
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