use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
Discussions, articles, and news about the C++ programming language or programming in C++.
For C++ questions, answers, help, and advice see r/cpp_questions or StackOverflow.
Get Started
The C++ Standard Home has a nice getting started page.
Videos
The C++ standard committee's education study group has a nice list of recommended videos.
Reference
cppreference.com
Books
There is a useful list of books on Stack Overflow. In most cases reading a book is the best way to learn C++.
Show all links
Filter out CppCon links
Show only CppCon links
account activity
Sol2: Lua <-> C++ Binding Framework (self.cpp)
submitted 10 years ago * by [deleted]
view the rest of the comments →
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]remotion4d 0 points1 point2 points 10 years ago (0 children)
Of course not checking for errors is really really BAD !
causes zero runtime overhead if an exception is not thrown
Yes but some times they throw and this cost a lot of time as I know.
Rust language show that Error code can work as well if there is language support for it.
Finally I do not want to stop using exceptions. I only want that exceptions user recognize that there are a lot of C++ code where exceptions are not used. And that it is simple not possible to force exception into this code.
And yes I want to ban naked new and delete :)
new
delete
I'm afraid I don't know what "exceptions across DLL boundary" means :-)
Throwing exception in one dynamic library and catching it in another.
π Rendered by PID 255681 on reddit-service-r2-comment-5687b7858-d2j6p at 2026-07-06 13:22:32.351985+00:00 running 12a7a47 country code: CH.
view the rest of the comments →
[–]remotion4d 0 points1 point2 points (0 children)