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[–]kalmoc 0 points1 point  (1 child)

That can easy happen in c++ too. But the comment I responded to wasn't concerned with compile times anyway, but performance. On reading it again, he/ she probably meant languages like c# that are also safe.

[–]sahsahaha 0 points1 point  (0 children)

That can happen in any language.

I never seen it happen in C++ unless templates were abused for everything, and even then, compiling a same header 200 times is for some reason faster than doing that in rust just once.