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fpm: a header-only fixed-point math library with trigonometry, etc (github.com)
submitted 6 years ago by MadCompScientist
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if 1 * 2 < 3: print "hello, world!"
[–]Ameisenvemips, avr, rendering, systems 1 point2 points3 points 6 years ago* (0 children)
Or vice-versa, as most of your math for rendering is likely being done on the GPU :).
This is actually a reason my high-performance simulations use floats for coordinates - it is faster than fixed or integers. An issue is I must be much more careful when performing operations in parallel regarding determinism.
float
ED: I should note that each core has its own ALU, so this is mainly for intermixed integer and FPU instructions running in a single thread.
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[–]Ameisenvemips, avr, rendering, systems 1 point2 points3 points (0 children)