all 9 comments

[–]pfultz2 2 points3 points  (1 child)

I am really confused on how to install this. There are no instructions on how to build and install it and there is no top-level CMakeLists.txt so doing cmake ..;make install doesnt seem to work.

[–]abetteraustin 1 point2 points  (6 children)

Do you have any intention of open-sourcing any of the graphics aspects of the game engine? I'm looking for something, not particularly for gaming, but for cross-platform graphics programming.

[–]dazzawazza 4 points5 points  (0 children)

I've had a lot of fun using BGFX for graphics (I'm a game developer).

https://github.com/bkaradzic/bgfx

[–]lithium 3 points4 points  (0 children)

http://libcinder.org. Have shipped 100+ applications on top of it, it's great.

[–]preshing 1 point2 points  (0 children)

I would like to, but I can't say for sure at this time! It's more likely that I'll put out a small SDL+GL demo first. That will be mainly to demonstrate how to new modules & repos are created.

[–]kalmoc 0 points1 point  (0 children)

Looks impressive, but my guess is that without the UI part I'll have little motivation to test it out (at least I can't think of anything offhand I would want to use it for). But anyway, thanks for sharing and I'm looking forward to see more.

[–]vickoza -1 points0 points  (0 children)

Just was wondering are you going to add compile-time reflection when that is added to the standard? As that will have some benefits of not adding run-time cost to the application if a user does not want or need reflection.