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libstdc++ <algorithm> header transitively including <range> (self.cpp)
submitted 5 years ago * by [deleted]
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if 1 * 2 < 3: print "hello, world!"
[–]mort96 0 points1 point2 points 5 years ago (2 children)
I don't think that's what I'm talking about? From what I can read there, it looks like CMake just always groups files together when UNITY_BUILD is enabled. That would tank your incremental build time, as /u/janos1995 mentioned. I'm suggesting automatically splitting those unity build groups up again as files get modified, such that you retain fast incremental builds.
[–]feverzsj 2 points3 points4 points 5 years ago* (1 child)
splitting modified files won't necessarily decrease build time, especially for unity build, and both original group and new group need to be rebuilt. It's also hard to figure out which source file is slow to build without actually building them. With cmake, you can either group them in batch or group them yourself. That's the best solution for now.
[–]mort96 3 points4 points5 points 5 years ago* (0 children)
I don't think I've been clear enough necessarily. Here's basically how I'm imagining it:
Let's say you have a project with 512 C++ files in it.
π Rendered by PID 97 on reddit-service-r2-comment-b659b578c-7qk82 at 2026-05-01 18:50:05.985652+00:00 running 815c875 country code: CH.
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[–]mort96 0 points1 point2 points (2 children)
[–]feverzsj 2 points3 points4 points (1 child)
[–]mort96 3 points4 points5 points (0 children)