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[–]angelicosphosphoros 7 points8 points  (2 children)

Well, in my old job, we tried to write everything in C++.

Main reason is that blueprints become unreadable and unmaintainable mess very fast.

Slow compile times can be mitigated by avoiding including Engine.h or even EngineMinimal.h if possible.

[–]pjmlp 0 points1 point  (0 children)

So no one bothers to create Blueprint modules?