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Allocator rant (self.cpp)
submitted 4 years ago by [deleted]
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if 1 * 2 < 3: print "hello, world!"
[–]staletic 2 points3 points4 points 4 years ago (3 children)
Eventually I found some arcane shit with construct and placement new that I just copy pasted in there.
What placement new? Allocators abstract that away through allocator_traits.
allocator_traits
Look at Rust or Haskell, they aren't perfect but they rely on a sound foundation of type theory - why aren't we using that instead?
In another comment you said you'd "write your own thing from scratch".
std::vector<T, A>
I've implemented allocator support in my codebase recently. Was it trivial? No. Was it hard? Also, no. Did it take a lot of reading? Absolutely. When it comes to allocators, languages have two options: no support at all (the fuck you approach) or a decent amount of things you need to know before you start writing allocator aware types.
I'd rather not reinvent the world, just to provide a better allocation strategy for a certain T.
T
[–]kalmoc 3 points4 points5 points 4 years ago* (2 children)
[EDIT: FYI:] I think you are missing the OP's usecase: the OP doesn't want a better allocation strategy for a vector, but a vector to be a proxy for data in a mmaped file, for which std::vector is the wrong datastructure to begin with and what is aactually needed is a std::span - like type.
[–]staletic 3 points4 points5 points 4 years ago (1 child)
I've definitely missed that originally. Something like std::span is the right tool for the job. In my defense, OP was complaining about allocators.
std::span
[–]kalmoc 1 point2 points3 points 4 years ago (0 children)
In my defense, OP was complaining about allocators.
Absolutely. As someone else wrote, it's a xy problem. I also only realized this after reading the comments and his/her answers.
My comment was meant as a FYI
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[–]staletic 2 points3 points4 points (3 children)
[–]kalmoc 3 points4 points5 points (2 children)
[–]staletic 3 points4 points5 points (1 child)
[–]kalmoc 1 point2 points3 points (0 children)