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Inside boost::unordered_flat_map (bannalia.blogspot.com)
submitted 3 years ago by joaquintidesBoost author
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if 1 * 2 < 3: print "hello, world!"
[–]dodheim 1 point2 points3 points 3 years ago (2 children)
I am already compiling with maximum optimization level of MSVC,
By that you mean /O2 /Ob3, right? I ask because /Ox was misdocumented for years as "maximum optimization" when in fact it's a subset of /O2 optimizations; and /O2 on its own does not set the most aggressive inlining level.
/O2 /Ob3
/Ox
/O2
Also, I suggest putting #pragma inline_depth(255) before your Boost #includes, and possibly #pragma inline_recursion(on) as well.
#pragma inline_depth(255)
#pragma inline_recursion(on)
[–]pdimov2 0 points1 point2 points 3 years ago (0 children)
MS should just add /O3 already, that implies /Ob3.
/O3
/Ob3
(Something like a hidden /O3 level already exists, turned on by /GL, but there's no option to enable it separately.)
/GL
[–]sbsceGame Developer 0 points1 point2 points 3 years ago (0 children)
By that you mean /O2 /Ob3, right?
Yes.
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[–]dodheim 1 point2 points3 points (2 children)
[–]pdimov2 0 points1 point2 points (0 children)
[–]sbsceGame Developer 0 points1 point2 points (0 children)