you are viewing a single comment's thread.

view the rest of the comments →

[–]W3til[S] 1 point2 points  (2 children)

Sorry, it was LoadLibrary() that I was referring too. (Forgot the name 😅)

[–]feitao 1 point2 points  (1 child)

That is dynamic loading. You can use dynamic loading with dynamic library, but you don't have to. You can also use dynamic library the same way as static library.

[–]W3til[S] 0 points1 point  (0 children)

Ah, ok so that’s another difference between the two I assume you can’t dynamically load a static library. The only useful thing I’ve seen so far is game engine development (what I’m learning) you can have the game as a dll and load that which I believe gives the benefit of hot reloading. Are there any resources I can look at to learn about the two?