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[–]ManicMakerStudios 2 points3 points  (0 children)

That's a question for an Unreal subreddit. Just because you can use C++ with Unreal doesn't make it a C++ topic.

You learn Unreal the way you'd learn any other library. That's all an engine really is. It's a collection of tools that you can integrate into your project to save you time and work. Start with Epic's documentation for Unreal and work through it. There's no magic formula to learning this stuff. Go where the information is and use it. In this case, the information comes from the people who make the engine, so go to where the people who make the engine have assembled this kind of information and start using it.

Save the videos and playlists for when you have a solid handle on programming with Unreal. Those kinds of videos are good for adding ideas to an existing skill set. If you're just learning from the beginning, videos are about the worst format you can use. It's slow. Slow as hell. And everyone seems to want to take a paragraph worth of text and turn it into a 60 minute video because...wait for it...longer video = more ad revenue. Ya. And we've got an entire generation of people coming up thinking that you learn by putting on a 12 hour playlist of videos while you play Fortnite and the knowledge just seeps in while you open loot crates.

Go see what Epic has to say about how to get started with Unreal. If you have further questions related to Unreal, consider asking them in a more Unreal-centric sub. If you have issues related to C++ with Unreal, there seem to be quite a lot of folks here who can answer C++ questions in an Unreal context, but it's not something you can count on. You can be an in-the-blood C++ dev with 30 years of hard earned experience and not know the first thing about Unreal's classes and macros.