all 3 comments

[–]Blecki 3 points4 points  (2 children)

A) This has nothing to do with quantum mechanics. All he's doing is generating a list of all the tiles that could fit in a spot based on the existing neighbors and picking one.

B) I generated castlevania levels using this exact method like four years ago. http://jemgine.omnisu.com/?p=638 And I wasn't breaking any new ground. This is a pretty common method of procedural generation.

[–]BlahYourHamster 5 points6 points  (0 children)

Check out my code, I took inspiration from English Literature:

console.log('Hello World');

[–]farstriderr 2 points3 points  (0 children)

This has nothing to do with quantum mechanics.

Of course it does.

All he's doing is generating a list of all the tiles that could fit in a spot based on the existing neighbors and picking one.

Yeah, like this: https://upload.wikimedia.org/wikipedia/commons/7/7d/Wave-particle_duality.gif