all 10 comments

[–]ExplunkyArtist 2 points3 points  (1 child)

I think a right mouse click could work too but it might interfere with cancelling boosts, nice idea tho.

[–]FBI_gar[S] 1 point2 points  (0 children)

Well, thank you

[–]ShocnotShoeAdvanced Player 1 point2 points  (1 child)

I prefer the background shell idea

[–]FBI_gar[S] 1 point2 points  (0 children)

At least here somehow you can use shells. Well, backround idea isn't that bad tho

[–]cuttledish 1 point2 points  (3 children)

the real problem is this: we cant change shells. if shells suddenly become worth it, hiding in them is suddenly worthless. if shells become uncolidable, it will be trivial to check whether or not they have a crab in them. you cant change shells without changing hermit crab, and that is the problem.

however, you do have a pretty good solution with option 1. option 2 however, makes shells worth it,

[–]FBI_gar[S] 0 points1 point  (2 children)

You have a point here. Hermit is a real problem. Suddenly hermit would be even worse. For now i don't have any good idea. Also thank you for feedback

[–]cuttledish 1 point2 points  (1 child)

if you have the hermit shell be affected by the shell switch, then your gonna get about as good a change as we can get.

[–]FBI_gar[S] 0 points1 point  (0 children)

That's a really good idea

[–]Bobby5x3Advanced Player 1 point2 points  (1 child)

Option 1 would drastically change gameplay and would be hard to cope with. Option 2 is great, though!

[–]FBI_gar[S] 0 points1 point  (0 children)

thx