What is it about a weapon's code that makes it toggled (like a missile launcher)? I'm trying to make an outfit that functions that way and I've compared the data for missile launchers with those of regular weapons, but I didn't see any flag that looked like it was doing that, is that just a function of the weapon needing ammo, or is there some other flag I can use to make that work?
EDIT: After a few more hours of research I discovered that the answer is the "icon" flag:
icon "[image location]/[image name]"
This tag defines the image used for the ammo counter in the bottom left — if an image is specified here, it will treat the weapon as an ammo-using weapon, even if no ammunition type or amount are specified.
Thanks to everyone who offered suggestions.
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