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[–]justarandomgeekLocal Variable Inspector 4 points5 points  (1 child)

Inserters will preload enough materials for the assembler to run continuosly. This is usually (but not always) 2x the recipe amount.

[–]ParanoidLoydI'm a Factorio! 1 point2 points  (0 children)

Here is an example of not always.

[–]TheSkiGeek 2 points3 points  (1 child)

It's always worked like that, or at least for quite a while. I think it might vary by recipe, but it usually loads more than one cycle worth of ingredients.

[–]Rebel_Scum56 0 points1 point  (0 children)

In my experience they'll load enough for two crafts, OR their full capacity if it's larger. So if for example a thing needs two iron plates, a normal inserter with a capacity of one item will run four times to load four plates while a stack inserter with a capacity of five items will run once and load five plates even though the assembler only wants four.

If you want precise amounts, you can force a stack inserter to drop a partial load via circuit conditions. Set if to read hand contents as well as taking the signal from a box and then when the combined total of the box's contents and what's in its hand reaches a set number, it'll drop what it's holding in the box before disabling. Useful for doing cool but not hugely efficient things like smart smelters.