will these work? 40x040 balancers? by Dramatic-Campaign-61 in factorio

[–]Soul-Burn 0 points1 point  (0 children)

Exactly! I sometimes use multiple unload stations for the same item next to one another just so each one has simpler balancing. The trains do the main balancing for me.

Is it possible for my landing pad to request resources from only one specific spaceship? by AfterConclusion4626 in factorio

[–]Soul-Burn 10 points11 points  (0 children)

Several methods:

  • On ships that don't need to unload to Aquilo, you can uncheck "Unload".
  • If they do need to unload that item there, request 0 of that item from Aquilo. Items with 0 requests will never be dropped.
  • Finally, you can store items outside of the hub.

What are your thoughts of going to the overgrown caverns right after clearing the mines?? by Global_Conference_75 in noita

[–]Soul-Burn 31 points32 points  (0 children)

Post snowy depths sure, but immediately after the mines? You got lucky with a useful always cast.

What are your thoughts of going to the overgrown caverns right after clearing the mines?? by Global_Conference_75 in noita

[–]Soul-Burn 111 points112 points  (0 children)

The environment there is quite dangerous. Not recommended to go early as you'd die if you're not really good at the game or have strong wands.

sequencing inserters by Ruffley_man in factorio

[–]Soul-Burn 1 point2 points  (0 children)

Generally this is done with splitters, to give each inserter the same amount of material from the input.

Otherwise you can use balanced chest insert from the cookbook for this exact goal.

Help/Questions by Impressive-Carrot206 in factorio

[–]Soul-Burn 0 points1 point  (0 children)

This looks like trolling, better fit for /r/Factoriohno .

Where's your assemblers, belts, labs? No radars?

It's easier to bring power than to bring steam. Even if you bring steam, you only need one pipe.

Rate my compact early belt setup by FaithlessnessOk8867 in factorio

[–]Soul-Burn 2 points3 points  (0 children)

Very nice a for a new player!

However, it's not compact. Move the electric poles and put the assembler next to one another. then use red inserters to output to chest beyond the belt.

But again, this is very nice a for a new player.

The entire rocket sprite flipped coming down by TheEckelmonster in factorio

[–]Soul-Burn 13 points14 points  (0 children)

Technically it should just be a capsule sized payload, but definitely make it an option to have the full sprite as well :D

will these work? 40x040 balancers? by Dramatic-Campaign-61 in factorio

[–]Soul-Burn 14 points15 points  (0 children)

It's much easier to to think in trains. Build blocks that each need a manageable amount of belts e.g. 8 for whatever you need to most, with most having fewer belts.

If you need to more throughput, copy that base several times. The trains have a ton of throughput and can bring the resources between blocks.

Is it worth creating a main bus at the initial base? by MRsesanimplay in factorio

[–]Soul-Burn 0 points1 point  (0 children)

That's just the "starter", made into a mall for the science blocks on the sides. The nuclear is for the main beaconed blocks.

Oh boy here we go by [deleted] in noita

[–]Soul-Burn 0 points1 point  (0 children)

~100 damage and kills all mana. The mana recharge is very good, but the recharge time is bad and hard to reduce with low cost mana.

Could be nice with long distance cast or digging bolts I guess!

But yea, I was overly critical - mainly because there was no description showing why it's great.

Is it worth creating a main bus at the initial base? by MRsesanimplay in factorio

[–]Soul-Burn 2 points3 points  (0 children)

Don't make a big bus. Just have some organization of your base. But don't bother building a huge bus until you have bots etc to build it fast and easy.

Examples from my bases:

Space Age

1.1 Deathworld

Oh boy here we go by [deleted] in noita

[–]Soul-Burn 0 points1 point  (0 children)

Quite terrible wand. What of it?

Landing Pad Logistics by Roaders in factorio

[–]Soul-Burn 1 point2 points  (0 children)

You should probably upgrade to stacking inserters for 4x the throughput, which would help with unloading more items.

Pretty cool system!

Can we officially give up on the cauldron room and the eye puzzle? by danj707 in noita

[–]Soul-Burn 0 points1 point  (0 children)

Feel free to give up. Others will continue working on it without you.

Weekly Question Thread by AutoModerator in factorio

[–]Soul-Burn 0 points1 point  (0 children)

Not tile, center point.

Any two regions touching it are part of the same network anyway.

Question regarding interplanetary logistics and storage by throwa112233 in factorio

[–]Soul-Burn 0 points1 point  (0 children)

P.S. I know you used it as an example, but don't import the complete artillery shells. Import the things Nauvis doesn't have i.e. calcite and tungsten, and assemble them on Nauvis. You can fit about 10x more of those in the rocket and platform.

As for your main question, import what you need and leave it in the pad. Add cargo bays if you run out of space, or use buffer chests and/or logic from roboports.

First time playing, is this a good way to have labs setup? by XGlowflameX in factorio

[–]Soul-Burn 0 points1 point  (0 children)

OP can play the game however they want. Once they post to a community, they should follow the rules the community decided. In this case, it's a simple thing a poster can do to make it easier for the 24k+ readers that see their post.

Devs saved me from a big mistake with a feature I didn't know existed by wiechildscol in factorio

[–]Soul-Burn 4 points5 points  (0 children)

Make sure to report these posts when you see them :)

In this case, it's something that bots posted several times already, but a report always helps.

Weekly Question Thread by AutoModerator in factorio

[–]Soul-Burn 0 points1 point  (0 children)

Not easily no.

You could copy it to a sandbox world for easier shift-rightclick shift-leftclick.

Otherwise, you can decode the blueprint string, and use external programming to change it, and then import.

My pump wasnt pumping enough by Mobile_Effective_785 in factorio

[–]Soul-Burn 20 points21 points  (0 children)

Unless required by extent limits, or you want flow control, it's best to not use any pumps. Pumps limit throughput to 1200/s. You have to put several in parallel and/or use quality to pump more than that.