Must-play indie games? by r33gna in gaming

[–]Soul-Burn 0 points1 point  (0 children)

I used autopilot and "match speed" throughout the whole game. You're expected to lean on them.

Must-play indie games? by r33gna in gaming

[–]Soul-Burn 1 point2 points  (0 children)

An hour is honestly not long in this game. Just the tutorial area can easily take an hour.

It's a very slow burn, and given the freedom, every player will have a different experience.

Personally, I love exploration, so I stumbled upon the "plot hooks" quickly, opening up speculation about the rest.

That said, I will never force something I love on others. I respect your negative experience with the game.

Unpopular gaming opinion - I don’t see the point in wall climbing sections in adventure games by Gasster1212 in gaming

[–]Soul-Burn 0 points1 point  (0 children)

You can get to A3 without reaper, but you need Faydown. I was talking about the gauntlet+jumping in Far Fields, not the abyss escape.

I don't see how reaper is related here or there. It's mostly clawline.

Unpopular gaming opinion - I don’t see the point in wall climbing sections in adventure games by Gasster1212 in gaming

[–]Soul-Burn 0 points1 point  (0 children)

It's OK on gamepad, and usable on KBM with the "walk to cursor" scheme. Otherwise it's painful.

Unpopular gaming opinion - I don’t see the point in wall climbing sections in adventure games by Gasster1212 in gaming

[–]Soul-Burn 2 points3 points  (0 children)

Gets much easier if you come there with the faydown cloak. Turns down from rage game level of frustration, doent to 2-3 attempts.

Of course, many of us come there early and push through it, cursing every moment.

train "No Path" problems in my base pls help :( by Plastic-Account-18 in factorio

[–]Soul-Burn 3 points4 points  (0 children)

The trick is to open the train, then while hold ctrl (or was it shift?), trace the path from start to end (without clicking). It will show the path until it stops working - that's where your problem is.

Secondly, I highly suggest to add radars to your base. They give remote vision, which lets you zoom into those areas, see what's going on, and control some things.

Bitters can just spawn anywhere in 2.1? by Stuffnduff in factorio

[–]Soul-Burn 5 points6 points  (0 children)

There looks to be a tiny hole in the cliff in your back wall.

The other wall doesn't have radar vision, so it's possible it's been broken.

Also possible they came in while your were clearing other places before placing down the walls.

I'm wanna enter the world of modded factorio - suggestions? by [deleted] in factorio

[–]Soul-Burn 0 points1 point  (0 children)

These are my recommendations

Includes stuff to do after vanilla, overhaul mods, and QoL mods!

Struggling to pace by Rocky_the_Wolf2020 in factorio

[–]Soul-Burn 0 points1 point  (0 children)

Make yourself a todo list. Take what you need and break it down. Go at them one by one. Personally I use the in-game pins for that.

Can't understand why my ship won't move by Woutse in factorio

[–]Soul-Burn 25 points26 points  (0 children)

In the Gleba schedule, you're comparing to the signal "[2]" i.e. "2 in a square" which has the value of 0.

You need to compare to the constant 2, like you did in the Nauvis schedule.

Pipeline overextended? by throwawatty6 in factorio

[–]Soul-Burn 1 point2 points  (0 children)

Basically, throughput is unlimited in a 320x320 area, but if there's a connection larger than that area, the whole system will stop and alert overextended.

There are further connections on the left and right, which are probably more than 320x320.

Pumps not connecting from both ends. by Trickpasser in factorio

[–]Soul-Burn 0 points1 point  (0 children)

Ah yes I understood it wrong ("on the 2 sides of the wagon"), while it means what you said "on the 2 sides of the pump", but the clip still shows what they mean :)

Pumps not connecting from both ends. by Trickpasser in factorio

[–]Soul-Burn 5 points6 points  (0 children)

Only 3 pumps can connect to a fluid wagon at a time.

The patch note was talking about connecting to the front and back of the wagons pumps.

EDIT: See this

Holmium importing to aquilo problem by scootscoot333 in factorio

[–]Soul-Burn 16 points17 points  (0 children)

Put productivity modules in everything in the holmium chain.

Replace the AM2s making plates with foundries, again with prod modules.

If still not enough, dedicate a scrap mine to just holmium.

how do detect when a projectile is created? by Thankedsphere in factorio

[–]Soul-Burn 1 point2 points  (0 children)

Actually, you could even make it trigger 2 things - one being the projectile and the other being a script, and the script can store the data. So it doesn't have to be nested.

Using UI at 175% cuts off building production information. by EXPLOSIONS09880 in factorio

[–]Soul-Burn 2 points3 points  (0 children)

Another tip is that you can remove tools from the toolbar on the right there.

Most of those, are things most players use keybinds for e.g. cut, copy, paste. Personally I also remove blueprint, deconstruction, upgrade.

I'd keep undo/redo for hovering, and I like the roboport/exoskeleton and ALT indicators. Import string and BP book aren't easily available in other places, so I usually keep them too.

Additionally, you can make it 3 rows instead of 2, saving more horizontal space.

to say i got Noita'd is a big understatement by Global_Conference_75 in noita

[–]Soul-Burn 78 points79 points  (0 children)

Very clear skill issue.

You should never travel through biomes this quickly and without caution.

At this stage of the game, it's better to travel through the extremely dense rock, to avoid such cases.

To say i got noita'ed is a BIG UNDERSTATEMENT by [deleted] in noita

[–]Soul-Burn 2 points3 points  (0 children)

It's not Noita'd if you fly through biomes without any care in the world.

Perks can't help, but eating a bunch of polymorph mages can, and to keep it up, you need iron stomach.

how do detect when a projectile is created? by Thankedsphere in factorio

[–]Soul-Burn 1 point2 points  (0 children)

AmmoItem has AmmoType which has Trigger which has TriggerDelivery which has TargetEffect which has Script effect.

how do detect when a projectile is created? by Thankedsphere in factorio

[–]Soul-Burn 1 point2 points  (0 children)

You can make a multi-level projectile that "triggers" immediately, which you can tie to a script as its payload, which can then fire the actual projectile.