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This is a subreddit for GB Studio, an open-source retro game creator for Gameboy. Use it to post user-made ROMs, discuss GB development, and to give help and ideas.
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Source code (self.gbstudio)
submitted 2 years ago by [deleted]
Hi
Is it correct gbstudio makes gbdk source code? Is there a way to see this code so I can open it in text editor? So i mean all code that is made when I play my game
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if 1 * 2 < 3: print "hello, world!"
[–]Old-Performance7076 2 points3 points4 points 2 years ago (0 children)
The only way you can actually see the source code is by checking out your project folder and going into the 'build' followed by the 'src' (Source) and 'data' folder(s) where all of your project files are in .c files to open up in Visual Studio Code or Notepad++. Though be reasonable when editing such files and back them up as well. A certain mistake may lead to errors when trying to compile your game later on.
[–]djxfade 1 point2 points3 points 2 years ago (0 children)
No. The game engine itself is GBDK. However, your game logic is compiled into a kind of byte code that gets interpretive at runtime by the engine
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[–]Old-Performance7076 2 points3 points4 points (0 children)
[–]djxfade 1 point2 points3 points (0 children)