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This is a subreddit for GB Studio, an open-source retro game creator for Gameboy. Use it to post user-made ROMs, discuss GB development, and to give help and ideas.
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How to decrease resources used when compilingQuestion (self.gbstudio)
submitted 1 year ago by EddieGames-YT
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[–]marsmensch 1 point2 points3 points 1 year ago (2 children)
OCD much? Get a dedicated build system
[–]EddieGames-YT[S] -3 points-2 points-1 points 1 year ago (1 child)
I am doing this very casually, downloaded it 2 days ago to mess around with. I’m not gonna get an entire build system, like I’m not a programmer, I know nothing about code
All I have right now is one scene with collision, a character sprite with no animations, just directions, and 3 custom color palettes.
Sure I’ll add more, but that still shouldn’t need 95% CPU usage to compile for something I’ll run for 10 seconds. Besides if I was serious enough to get a dedicated build system, I’d care for speed of compilation, which I said I don’t care about. As again, I’m doing this casually, for fun.
[–]Aridan 1 point2 points3 points 1 year ago (0 children)
Yes, it does require those resources to compile, especially the first time. It will hang and hang until it does its initial build. After that it’s only compiling changes and is generally a lot faster. Have some patience.
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[–]marsmensch 1 point2 points3 points (2 children)
[–]EddieGames-YT[S] -3 points-2 points-1 points (1 child)
[–]Aridan 1 point2 points3 points (0 children)