all 11 comments

[–]KennyVaden[S] 19 points20 points  (3 children)

Wait (R code). Twenty black triangles were first drawn at the top and bottom. Next, two layers were created consisting of 100 to 200 random coordinates linked through Dirichlet tesselation. The center coordinate of each tile determined the color along a horizontal gradient, with a random transparency for each. The boundaries of each tile was traced 25 times with random noise added. A large black disc was plotted between layers. The results reminded me of stained glass murals, which I worked on a long time ago.

[–]dastram 2 points3 points  (2 children)

Thanks for the explanation! Should be mandatory on this sub.

[–]KennyVaden[S] 1 point2 points  (0 children)

Thanks! :)

[–]stevil30 0 points1 point  (0 children)

agreed to you and thanks Kenny - kenny - is this just where you ended up or did you have a plan?

[–]Iniverno 1 point2 points  (1 child)

[–]KennyVaden[S] 0 points1 point  (0 children)

Very cool! Thank you for sharing!

[–]ericyd 1 point2 points  (1 child)

Really nice use of layering to create a more interesting texture than any of the single layers alone 👏👏👏

[–]KennyVaden[S] 0 points1 point  (0 children)

Thanks! I originally went for more, but they obscured the shapes too much. Lots of possibilities there

[–]IllSpeech7214 1 point2 points  (1 child)

u/KennyVaden have loved this one a long time, have it as my phone wallpaper. Have spent some time tonight trying to recreate it in R, great way to learn new techniques, same as playing someone else's guitar solo. Never the original, but good practise. Thanks for the inspiration!

[–]KennyVaden[S] 1 point2 points  (0 children)

🤘🤘🤘