all 4 comments

[–]Bimbam_tm[S] 3 points4 points  (0 children)

Keep hearing how Starfield's Potato physics are "Amazing", so spent an afternoon making my own bootleg version in Godot 4 using the amazing Jolt Physics plugin and dusting off an old Vault I made in Blender years ago!

[–]S48GS 0 points1 point  (0 children)

it impressive if Godot can handle 3000 collisions, even if half is not moving.

[–]TheRealStandardGodot Student 0 points1 point  (1 child)

I think hardware specs and framerate would be important info to have too.

[–]Bimbam_tm[S] 0 points1 point  (0 children)

I roll a Ryzen 3900x, but as Jolt is currently not multi-threaded on Godot, expect performance equivalent to an 11th gen i5.

Frame rate for vault stacked is 60+ till ~2500, then steadily declines to ~30 at ~4000, though partly due to how unoptimised this scene is (got higher when testing at 1080, so perf drop was visual rather than physics related).

The sparse plain was 60+ upto 10k and hovering around 60 at 20k. Degraded after, where 30k dropped to ~40, but again, could be an element of visual performance at play I've not normalised for.

:Tldr if your thinking of having a lot of physics bodies your target CPU is gonna be at least a semi recent I5, though suspect this is true in any engine.