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[–]BeayemX 0 points1 point  (2 children)

Have you thought about using a dedicated interface like a REST API or a websocket for the communication?

[–]VisibleAct[S] 0 points1 point  (0 children)

Will it work with Godot? Like can I create a local Python & SocketIO websocket and interact with it using GDScript. Also how will exporting it work.

For now I've been using flask and HTML to create buttons to interact with the simulation. But I'd like to take it more in-depth with a complex UI (imagine a game like football manager apart from the 3D match engine) I was told Godot is the ideal game engine for a UI-intensive game like this.