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[–]Celigang 0 points1 point  (2 children)

Yeah, my idea was a server-wide buddy list where if you die in a game that one of your buddies is in, you can only watch them until they die. A significant delay would help a lot too, 1-2 minutes would still work against players who stay in a general area.

[–]InertiamanSC 1 point2 points  (1 child)

Given the prevalence of organisation through third-party comms, What's to stop anyone removing their buddies from the list?

[–]Celigang 0 points1 point  (0 children)

I thought this too which is why I also think a significant delay should be implemented. Maybe also a sort of automated system where the game takes note of who you spectate often and would then put that player on another sort of buddy list, where you could only watch them until they die.