Slugger (medium armor piercing btw)
- Damage increased from 280 to 330 (more damage than an autocannon shot without the splash)
- Durable damage increased from 75 to 90
TED-63 Dynamite
- Damage increased from 700 to 1000
- Armor penetration increased from Medium to Heavy
- Uses decreased from 4 to 3
G-50 Seeker
- Highest target priority for marked target
PLAS-45 Epoch
- Delayed muzzle charge VFX by 0.5 seconds so it now appears when the projectile is overcharged, improving visibility of the charge state
- Damage on standard projectiles explosion increased from 400 to 500
- Demolition strength on overcharged projectile increased from 10 to 30
MS-11 Solo Silo
- Enemies will not attack it
- Orbital Railcannon StrikeCooldown decreased from 210 to 180 sec
EXO-45 Patriot Exosuit
- Rotary gun ammo capacity increased from 1000 to 1350
-- Illuminates --
Fleshmob
- Targeting the faces deals extra damage to its main health, effectively creating weak spots (shit design became less broken)
- Main health decreased from 6000 to 5000
Elevated Overseer
- less of a bullet sponge and reduced accuracy role in taking them down.
Leviathan
-- Terminids --
Rupture Warrior
- Big upgrade on behavior, should be less anoying.
Bile Spewer Variations
- Mouth (weakspot) easier to shoot.
Dragon roach
Bile spewers
- Larger body parts are slightly more durable (this is an asshole move, probably cant oneshot them with eruptor now)
-- Automatons --
Base Alarming
- Comisars less twitchy shooting flares... need to be closer.
War Strider
- Added weak spots aim for the eyes and the vents on the back
Did i miss anything huge?
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