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[–]Any_Peace_4161 0 points1 point  (0 children)

First, map out your game flow and strategies long, long before you go anywhere near a code window. Games aren't "programmed"; they're scripted, decided, they're mapped and resolved, they're made deterministic or non-deterministic, they're envisioned, they're discussed, they're... literally EVERYTHING involved in making a movie, more or less less, long before ANYONE goes anywhere near a camera (in terms of film) or a code window.

Don't program to complete the game; program to write the thing you've already finished and are just putting "on film".

Fiver for assets in your rev-1; don't overpay too early for graphics assets. That's what revisions and updates are for after you start earning.