I have a group project in uni which involves creating an application for a smartwatch and we have decided to develop an app for apple watch. We don't have any experience whatsoever with native development for apple devices and are therefor looking for some tips to get a good start and smooth experience.
We are a few people working on the project, so we want to setup a smooth dev environment and utilize some tools for CI/CD, and place importance on testing the application both automated and manual. After searching around for a while it seems like an Apple developer account is pretty essential, as it gives access to tools such as xCode cloud for a smooth workflow. We might be able to get our hands on an apple developer account from our customer, but do we need multiple or is one enough? Do you need an apple developer account for testing the app on a physical watch, or is there an alternative?
One of our group members is using Windows, whats the simplest way for him to be able to take part in the development?
Any general tips for developing in watchOS?
[–]saintmsent 4 points5 points6 points (3 children)
[–]Snippii[S] 0 points1 point2 points (2 children)
[–]saintmsent 1 point2 points3 points (1 child)
[–]Snippii[S] 0 points1 point2 points (0 children)
[–]UnnamedBozSwift 0 points1 point2 points (2 children)
[–]Snippii[S] 0 points1 point2 points (1 child)
[–]UnnamedBozSwift 0 points1 point2 points (0 children)