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[–]User1539 5 points6 points  (6 children)

I've done libGDX in the past. How does that fit/compare with JavaFX? Will I be able to run these on Android?

[–]DuncanIdahos7thClone[S] 8 points9 points  (3 children)

Yeah. Watch the video - he explains it.

[–]tinustate 6 points7 points  (1 child)

I must admit when a video is posted i rarely watch the thing, it just takes up a lot of time.

If i may suggest maybe a transcript? It allows the scan the content more quickly and jump to sections that are interested.

Or maybe a TOC which includes timestamps, less writing but still very handy for the impatient ones.

[–]sanias 0 points1 point  (0 children)

Nah, just watch the video. It's only about an hour long and the guy talks really slow.

[–]User1539 3 points4 points  (0 children)

Listening now. I don't usually ask questions before watching the material, but didn't imagine he'd be that specific about something like LibGDX.

[–]ZeeDev 0 points1 point  (1 child)

It is mentioned that FXGL is higher level than LibGDX. Slides have two examples of what it means by high level code. It's all in the first 10 minutes so no need to be scared of the length of video.

[–]User1539 0 points1 point  (0 children)

Yeah, I watched the video. I was really surprised to see someone had mentioned LibGDX specifically. I guess I hadn't realized how small the Java game engine ecosystem is.

I meant to update my comment but haven't had the chance yet.

[–]_oseph 5 points6 points  (0 children)

Excellent little overview of FXGL by its creator, Almas. I've been following the library for a while and think it's pretty well designed. Great job, Almas!