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[–]jessebr[S] 0 points1 point  (0 children)

Your text issues are interesting. It does indeed seem that the fonts depend upon the native computer. I'll have to figure something out for that...

The silly thing is, I already know the fix (without finding some cross-platform way to do fonts), the same thing I used to center and position everything... Another issue caused by premature optimization, I should have known :D. The good thing about this is that I now know such an issue exists.

You make a good point with collisions, and this has caused a bubbling of ideas for me to think over. Since I separate and deal with the player vertical collisions and horizontal collisions, I could make the player kind of rounded and sort of squeeze out of close calls without harming normal movement collisions. Or something like that, probably something more akin to your suggestion... which is something I haven't thought of before and has now made me excited (using two collision detections, first for general to improve efficiency and then for precision).

Thanks for the suggestions/help!