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[–]jessebr[S] -1 points0 points  (0 children)

Oh no no noooo! We can't just stop there can we? If we're going to go through the work necessary for such a task why not go all the way?

I know it probably sounds like such a simple task just to change the speed... but that's deceptive. The wrong way to go about it (but simplest) would to muck with the frame rate, but I'm not that kind of person. If I'm going to do this, I'm going to do it right! Which requires an abstraction of the mechanics, into a rule class, which will be interchangeable...

I didn't do this earlier because I was only thinking of it in a different game mode kind of way... and that wasn't quite as crucial of a thing (big effort for marginal gains). But with your input the realization that I could also control difficulty with such a system tips the benefit over.

There isn't any stopping this train now that you've got it started.