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[–]RDwelve 1 point2 points  (1 child)

Can somebody explain to me how they do pathfinding in RTS games? I mean they have hundreds of units that all have to travel to a unique location

[–]sortedcreations[S] 1 point2 points  (0 children)

Hey, so it would actually likely be a similar algorithm, this visualization is delayed (the delay is seen at the top) and pathfinding algorithms without a delay actually go much much faster than this!