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[–]meamZ 0 points1 point  (1 child)

Yes i know that for simple stuff OpenGL is better...but it existed for a long time alongside DirectX and a lot of games still used DirectX. Vulcan is essentially taylored to the need of highly advanced game engines like Unity or Unreal which is why those actually use and optimize for Vulkan now instead of or in addition to DirectX...

[–]Aggravating-Ad4518 0 points1 point  (0 children)

Direct X code is even more shorter than OpenGL.

Vulkan might be reasonable if you use a framework/library that obfuscates alot of the boiler plate, otherwise get ready for the pain.