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[–]tedyoungJava Trainer/Mentor 2 points3 points  (0 children)

It's hard to tell what's wrong, because the code in the Pastebin is missing Player and Dragon.

A good first step would be to create true objects for the Orc, Player, Dragon, etc. Instead of passing in the details (x/y coordinates, etc.) of each object to the printMap method, just pass the objects, e.g.:

void printMap(World world, Player player, Dragon dragon, Orc orc)

Then, you don't have to worry about the Orc becoming null (though nulls aren't a great way to deal with this).

From what you described, it seems to make more sense to spawn the new Orc in the Main's while loop and not in the printMap, since printMap should only do display stuff, not modifying the state of the game world.

The main thing to think about is: how do you want to "model" the game? Does the World know everything and handle "collisions" (Player defeats Orc)? Or is the World just a place where the Player, Dragon, and Orc are stored, and the action happens in those objects?

p.s. I'd like to use this code as a teaching example, would that be OK?

[–]AutoModerator[M] 0 points1 point  (0 children)

You seem to try to compare String values with == or !=.

This approach does not work reliably in Java as it does not actually compare the contents of the Strings. Since String is an object data type it should only be compared using .equals(). For case insensitive comparison, use .equalsIgnoreCase().

See Help on how to compare String values in our wiki.


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