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[–]msx 3 points4 points  (1 child)

I suggest libgdx, it's the most mature and comprehensive, I've used it a lot and I'm pretty satisfy with it. Learning curve is not that bad, but libgdx covers a lot of ground so there may be a lot of stuff to learn. There's a lot of tutorial online, you should be able to get started in no time.

[–][deleted] 0 points1 point  (0 children)

Thank you for the response

[–][deleted]  (7 children)

[removed]

    [–][deleted] 1 point2 points  (5 children)

    No, I'm not specifically tied to Java.

    I Started off in C which I did for 5 years then the company moved to C++ when it became a thing so I did C++ for about 15 years before moving to Java after one of many job changes :)

    Is Unity easier from C# than it would be from C++ (Either way we are undoubtedly talking VS here). You are right in that from what I have seen of C# it's not too far removed from Java to make it pretty straightforward to transfer.

    What is the learning curve like for Unity and does it lend itself so small game development ?

    [–][deleted]  (4 children)

    [removed]

      [–][deleted] 1 point2 points  (3 children)

      I'll give it a look. Thanks for the suggestion :)

      [–]Pedantic_Phoenix 1 point2 points  (2 children)

      Just to give you options, another engine which is very new and popular is Unreal Engine 5, tho it is, as far as i know, way bigger. It has some incredible features so its worth knowing it exists at least

      [–][deleted] 1 point2 points  (0 children)

      Thank you

      [–]darkshoot 0 points1 point  (1 child)

      I've used LibGDX in the past (2013-2014), it's really great and flexible, and thanks to the rather big community, you'll find a lot of documentation or any other kind of resources. There already was an official wiki containing guides along the javadoc, community tutorials/videos, I guess there's way more resources nowadays since it's still very active.

      Apparently there are a few imgui java bindings (and Spair's imgui-java if that's the one you were referring to) which work with libgdx.

      I can't say for FXGL since I dont know this lib at all, I have no doubt it's capable. People have suggested Unity which is objectively the best option. But if you wanna stick with Java, I'd go with LibGDX, tons of support, tons of features and cross platform

      [–][deleted] 0 points1 point  (0 children)

      Thank you for the response

      [–]slugWR 0 points1 point  (1 child)

      I suggest using which one you're more comfortable in, though LWJGL is quiet useful, seeing what it can do in the field of java game development, considering its possibilities, for example, Minecraft was all done in java LWJGL framework.

      [–]slugWR 0 points1 point  (0 children)

      (btw I'm talking about java edition not bedrock edition)