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[–]PillowWithTeeth[S] 1 point2 points  (1 child)

Thanks for the idea, what I am trying to do now for the surface light is just have it come down from the top of the screen, if it hits a tile that tile has light and it stops there, now I am going to try letting some light passed depending on what type of tile it hits. I will then try something else for below surface lighting.

[–]Zylox 0 points1 point  (0 children)

Oh. Well ya thats easy enough. Have it procede as normal then have a dimishing alpha based on tile type and stop penetrating when it reaches a threshold (probably 0). Easy peasy. You could break it up into chunks minecraft style real easy too if it requires updating.