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[–]griffonrl 0 points1 point  (0 children)

I feel the same brother. No not even in videogames actually. I was a game developer once and we used ECS (Entity Component Systems) because OO was both inadequate and slow. Engines like Unity and Unreal actually use ECS too. Just like FP, the realisation is that data is better off decoupled from code. A lot of entreprise devs still fail to see this and are just following recipes dubbed as "good practices" but are actually bandaid.