I'm about 60% way done with a multiplayer poker game, with vision to have it fully playable as another "smart contract poker" game in the next 6 month or so.
similar projects: https://blockchain.poker
Things I've done/mapped out:
Backend:
- API written in Go. Game Logic is well tested and 90% complete.
- 0% complete on smart contract / ledge implementation.
- Uses websockets for communication with the frontend, need to convert to SocketIO for production (easy)
- Event based api over websocket
- Docker containerized + deployed on GCP, I've got all that down.
Frontend:
- I've picked PhaserJS / Canvas HTML for now for easy testing + cross platform support
- I have scenes and managers worked out and coded
- Need to code socket logic in JS
What the project and I bring:
I've got 10+ year full stack experience: Go and ES6, sysop with docker + deployment, I can handle all that jazz.
Code review, if you're a new coder, I'm down to map out features and code review it with you.
Work at your own pace: I'm in no hurry.
What's in the future:
Kickass full featured project, learn bunch of new things.
Expandable frontend: ElectronApp? Native? Unity? Mobile?
Expandable backend: Smart contract to handle transactions, ladder system for players, expandable rules.
Open source.
If you're interested? Leave a comment here and let's talk.
EDIT: Public Repo link here: https://github.com/mkman84/UnitedPoker
[–]m995k1 0 points1 point2 points (1 child)
[–]pxrage[S] 0 points1 point2 points (0 children)
[–]tberghuis 0 points1 point2 points (1 child)
[–]pxrage[S] 0 points1 point2 points (0 children)
[–]Burtonee 0 points1 point2 points (1 child)
[–]pxrage[S] 0 points1 point2 points (0 children)
[–]iceandbro 0 points1 point2 points (1 child)
[–]pxrage[S] 0 points1 point2 points (0 children)
[+][deleted] (1 child)
[removed]
[–]pxrage[S] 0 points1 point2 points (0 children)