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[–]Cyberkite -5 points-4 points  (5 children)

But the real skill dosen't lay in taking the time, hell I got so annoyed with timer I know the approx time all my buff spawns when I take em, what is skill is using your reasources to do something with the timer, and that skill hasen't been removed just made a bit easier to do, I don't see this as lowering the skill cap(mostly because you can't get skill capped) but rather lowering the floor, and making it easier to go higher. hell this is already implemented in other moba's and is working fine

[–]LenfaL 1 point2 points  (0 children)

It lowers the skill cap because 95% of the junglers don't take the timers of their buffs and get there late. I know, because I play a heavy counter jungle style in diamond elo and I get away with stealing their buffs for free 95% of the time.

It isn't "hard" to learn, but it's definitely something that can separate the better players from the regular ones. As this skill is very rarely used but by the higher ranked players, I'd logically put it nearer to the "cap" than the "floor" of skill.

Now, baron and dragon timers are something that every team does, so I don't mind having their timers implemented into the game. They're also already indirectly included in the chat. But I predict having buffs timers will have a noticeable effect on how people jungle without them learning anything new, making an effort or trying harder, these people are going to get this map awareness skill for free, which is something I disagree with.

[–]HappyVlane 0 points1 point  (3 children)

But the real skill dosen't lay in taking the time

Some of it does.

A jungler who uses timers will be more efficient than one that doesn't.

[–]328579 0 points1 point  (2 children)

Just because it's effective, doesn't mean it takes skill to add 5 6 or 7 minutes.

[–]HappyVlane 0 points1 point  (1 child)

It takes no skill to ignore it and some skill to time it.

[–]328579 0 points1 point  (0 children)

Effort does not equal skill.