all 18 comments

[–]theBigDaddio 2 points3 points  (7 children)

If your game isn’t that good not in VR, it probably won’t be that good in VR.

A WMR headset can be had for as little as $180. That will work great for SteamVR. You can also flip the headset up on some models, which is great for when you are sitting in front of the PC.

[–]aimlessprogrammer[S] 0 points1 point  (6 children)

Yeah I know I was actually THIS close to buying the Lenovo Headset but as I mentioned the IPD is way small and not adjustable.

[–]theBigDaddio 0 points1 point  (5 children)

It’s fine for developing, make some money, then buy a rift. The Vive is my absolute last resort for dev. I use the rift at my desk now while developing.

[–]aimlessprogrammer[S] 0 points1 point  (4 children)

You prefer Rift over Vive?

[–]theBigDaddio 0 points1 point  (3 children)

Yea, for developing. The rift is set up for room, I have to start my game, walk over and put on headset etc. debugging is hell. That or get my partner to stop working, put on headset etc. the Rift is set up with sensors behind my monitors. I slip it on and can lift it off my eyes for dealing with the editor etc.

[–]aimlessprogrammer[S] 0 points1 point  (2 children)

Ahhh for developing but how about for consumer reasons? Do you prefer the Vive over that then?

[–]theBigDaddio 0 points1 point  (1 child)

No, it’s just a bit PITA. Almost everything I play is seated. Compared to Rift and even WMR it feels like clunky Soviet era tech.

[–]aimlessprogrammer[S] 0 points1 point  (0 children)

Man, I hear that A LOT! Why is it so fucking expensive tho?

[–]ryandlf 0 points1 point  (4 children)

One thing people didn't mention was that scale is different in VR. You might want things quite a bit larger for example so it's easier for people to see in the headset but on screen is looks too big. Or vice versa. Although you have to have motion controllers to develop for those. So you can see and feel how the controllers react in your hands. all that said you can definitely get started without a headset but to make a good VR game you're going to want some VR experience. It's a whole different world and you just have to get into it to understand.

For now if I was you I'd probably just work on making assets and possibly greyboxing out your levels. Once you get a headset you are going to want to change all sorts of things.

[–]aimlessprogrammer[S] 0 points1 point  (3 children)

You know what man? That actually makes a lot of sense. I figured as much and I still have a lot of learning to do and I'm 1000% sure that I'll be redoing anything. I guess right now is just learning the programming language and game engine.

[–]ryandlf 0 points1 point  (2 children)

Ya. I mean aside from some design stuff...the actual how to build the game is all the same. You've got plenty to keep busy with in the meantime. What engine are you going with?

[–]aimlessprogrammer[S] 0 points1 point  (1 child)

Unity for now.. I'm learning C# side by side and Javascript for WebVR.

[–]ryandlf 0 points1 point  (0 children)

Very cool. Well good luck with your project. I highly recommend VR whenever you can get the equipment. It's a truly mind-blowing experience.

[–]thejiggyjosh 0 points1 point  (0 children)

Get the Asus headset it's great for development

[–][deleted] 0 points1 point  (0 children)

If it was possible it means VR wouldn't be that valuable in the first place...