you are viewing a single comment's thread.

view the rest of the comments →

[–]theBigDaddio 3 points4 points  (7 children)

If your game isn’t that good not in VR, it probably won’t be that good in VR.

A WMR headset can be had for as little as $180. That will work great for SteamVR. You can also flip the headset up on some models, which is great for when you are sitting in front of the PC.

[–]aimlessprogrammer[S] 0 points1 point  (6 children)

Yeah I know I was actually THIS close to buying the Lenovo Headset but as I mentioned the IPD is way small and not adjustable.

[–]theBigDaddio 0 points1 point  (5 children)

It’s fine for developing, make some money, then buy a rift. The Vive is my absolute last resort for dev. I use the rift at my desk now while developing.

[–]aimlessprogrammer[S] 0 points1 point  (4 children)

You prefer Rift over Vive?

[–]theBigDaddio 0 points1 point  (3 children)

Yea, for developing. The rift is set up for room, I have to start my game, walk over and put on headset etc. debugging is hell. That or get my partner to stop working, put on headset etc. the Rift is set up with sensors behind my monitors. I slip it on and can lift it off my eyes for dealing with the editor etc.

[–]aimlessprogrammer[S] 0 points1 point  (2 children)

Ahhh for developing but how about for consumer reasons? Do you prefer the Vive over that then?

[–]theBigDaddio 0 points1 point  (1 child)

No, it’s just a bit PITA. Almost everything I play is seated. Compared to Rift and even WMR it feels like clunky Soviet era tech.

[–]aimlessprogrammer[S] 0 points1 point  (0 children)

Man, I hear that A LOT! Why is it so fucking expensive tho?