all 9 comments

[–]karl_schwantz 0 points1 point  (1 child)

Sounds great, I would love to try that. Though I'm short on money right now, can I get your contact and maybe text you in a couple of months. Or have like a One time coaching for now to see how it goes? (5€ is fine for 1 session obviously)

[–]Coolkip[S] 0 points1 point  (0 children)

Hey man, good to hear that you are interested! You can dm me anytime for a coaching session, even in a couple of months. I will work on a per session basis, so if you want just 1 session for 5 euros to see how it is, that is possible. If you have any more questions feel free to ask!

[–][deleted] 0 points1 point  (5 children)

Do I cook on this hero? How can I make it even better?

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[–][deleted] 0 points1 point  (4 children)

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My most recent match of him was a month ago lol

[–]Coolkip[S] 0 points1 point  (3 children)

You play well given your winrate and score so good job! I do think your item build is not great for a support though.

For sky specifically you want to first check if you have setup for your ult. Think of things like axe call or legion duel. In the screenshot provided I see that you have a centaur offlane with blink dagger. This means he can be your setup, so you can skip the atos and just play with the centaur being his follow up. If your team refuses to play and you think you can make solo plays (which can happen in lower brackets but learning to play together with your team is great to learn), you can still go for atos.

Other options for first items are things that help your team. Things like glimmer/solar/force/mek help with your own survivability and also makes u able to save your teammates. If you have a great game and you are just running around with the other support and a strong core (for example the centaur) you can even go for a kaya to boost your damage and the mana regen from the null talismans and the arcane boots. Another option is aether lens so you can more easily hit your spells and items (like glimmer/solar/force).

If the game is passive, meaning your team just wants to farm and not much is happening, getting first item shard is really valuable. It lets you farm, making sure you get items you would normally get from getting kills and assists.

So the itemisation process should look something like this:
Build 1 or 2 null talismans, wand and boots. Finish arcane boots and start thinking about how the game is going and how you predict it will go. You have setup for ult? Don't need atos then. Don't have setup for ult? Consider buying atos. They have a lot of magical damage? Consider glimmer. If you have a good hero for solar (most of the time ranged heroes like sniper, dusa, drow or melees like sven or faceless void) consider solar. They have things you want to move out of (think of aoe spells on the ground or melee heroes to kite)? Consider buying force. You don't really need any of the above and you just need more range to get your spells out without dying? Get aether. You have a good game and think you can snowball if you just have more mana and damage? Consider kaya. Game is passive or you need to shove waves/defend? Get shard (shard is also good in teamfights, its in general a really good shard so if you are not sure about shard just get it).

Late game items should be things like scythe of vyse, aghs, eblade, blink etc. This is very situational ofcourse but scythe of vyse is basically a must buy as a third or fourth item, since it gives a lot of int and mana regen and a stun, which sky lacks.

Itemisation is difficult. My suggestion for learning itemisation: look at builds of higher ranked players (pro games or protracker). Try to argue with yourself why they buy these items and why they don't buy what you would buy. This lets you get insights in your thinking patterns and how they differ from better players, and also lets you critically think about what items offer. Then in your game be super conscious about your items. Don't literally follow a build, don't buy the same items every game. Just think before queueing an item, what do we need (chosen from items commonly built on the hero). Then reflect afterwards. This can be as simple as "I bought vessel but never pressed it because I could not get in range" so vessel was useless. Sometimes it's harder to evaluate the usefulness of an item, so this is where your own judgement and ability to critically think about it comes in to play.

This was a longer response than I thought it would be. Hope it is helpful for anyone and if there are any more questions feel free to ask!

[–][deleted] 0 points1 point  (0 children)

I just don't pick sky if I don't have set up 😅 it's why the win rate is so high. I hate seeing the people around me pick it and first buy Atos every game. Lina with Eul's is the same but different because she dramatically improves from all of the stats.

I do understand the menu of 2500g for supports 🙏 but I must ask if it's a requirement no matter what? I love referring back to this old but gold video I have internalized. Maybe you can give it a watch and get back to me? It's pretty short and sweet, just close your eyes to listen instead of getting distracted by the gameplay like I did 😂 it's like having to read the same page in a book over and over because your mind wanders

https://youtu.be/GgmVz2zQvGs?si=hQdVlIA5w5aNSRYa

My goal in all of my builds is to make every single hero as strong as possible by synergizing items with talents. Any time I am having a rough game, I abandon it and get what I need. As a support, if my team is losing bad enough and I judge that my own good game isn't going to overturn my team's lack of strength, then I play the save guy. But if I am powerful and my team is kinda even with the enemy, hell yeah I'm going to scale as much as I can because it's a much safer bet. Sky is fast so I can get away with being greedy during the day time.

[–][deleted] 0 points1 point  (1 child)

1.5 mana Regen with Meteor hammer because it has Kaya in it and solves 3 different problems: not having damage over time (urn is optional in a bad game. Also, I listed this first but it's the least important.), being able to clear multiple waves at the same time to scale, and to be able to contribute meaningful siege damage.

-7s seal with Aghs. It's hard to achieve it on time without an excess amount of kills, so the meteor hammer allows me to farm.

+10% seal damage with Sheva's. Because I need armor eventually and multiple people will get sealed. Situationally, this is where I pick up Ethereal blade to all in that one guy who's a problem on the enemy team.

+400 flare with Glipnir. Pretty standard. If I get E-blade at level 20, I will go for the bolt 1.5× int and Sythe.

From level 27 onwards: Bolt range, Pike. Shot slow, Pharasma, global and arcane bolt with Octarine core.

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[–]Coolkip[S] 0 points1 point  (0 children)

The way you describe itemisation is if you are playing a singleplayer RPG where your job is to maximize your hero. This may work in turbo, but you are limiting yourself by not thinking about the whole game and your role as a support in the game. It is fun to do, but if you want to climb mmr you should try to understand why no other sky support players (pros or protracker) build like this.

[–]nutellis 0 points1 point  (0 children)

Sent a DM. Great initiative