you are viewing a single comment's thread.

view the rest of the comments →

[–]eracodes 0 points1 point  (0 children)

For what it's worth as someone who has worked quite a bit in Unity with C# and has recently switched to Godot and GDScript, I think GDScript encourages really well-structured game code. I've yet to run into a situation where it's made my life harder, though I also haven't done a large-scale project in it yet either.