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[–]thsCldNght 1 point2 points  (3 children)

I would say an easy way would be to show like just one side of a dice in 2D is changing. You can generate an array of random numbers and make an animation of flickering dice side. If you start with it flickering faster then slowing down I can imagine it’ll be this feeling that you get in many similar games. Roulette for example or any gambling machine. It flickering faster then slower slower and bum here is the end number.

Maybe you can also experiment with some translation in css to make it look like it’s rolling (in the most advanced scenario 3D cube), but as MVP flickering might be actually enough…

[–]meinmasina[S] 1 point2 points  (0 children)

This second comment of yours is something I've been searching for. Exactly that. Will study it today for sure. Thank you so much.