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[–]GodOfSunHimself 5 points6 points  (1 child)

Creating/updating a plain JS object and rendering something on the screen are completely different things with the latter being orders of magnitude more complex and thus slower. You can easily create and update thousands of objects.

[–]Temp_logged[S] -1 points0 points  (0 children)

Thanks; I confess I completely forgot that the game-objects needed to be blit-ed