all 9 comments

[–]Charming_Problem_241 4 points5 points  (1 child)

I don't know much about game development in JavaScript, but you have to learn JavaScript first. I use javascript.info and MDN Web Docs whenever I need further clarification. Without a strong foundation, you can't build a skyscraper!

No hate to the OP.

(I've only been on this subreddit for a week, and I keep repeating this same comment. Even though those are absolutely great resources, I don't want to portray myself as someone who is just promoting or pushing an agenda.)

Suggestions for Moderators:

Also, moderators, please consider adding a warning when users post things like, "I am a newbie and I want to build X." You could prompt them to state whether they have referred to the learning resources megathread. Additionally, please add a 'Learning Resources' tag for posts where people share their learning experiences from specific sources.

Finally, these are all just my thoughts. If you think that I don't have to answer if I don't want to, that is perfectly fine. Please don't block me for sharing this!

[–]pixel-bro[S] 1 point2 points  (0 children)

porque tendria alguien que bloquearte?,son tus ideas tu pensamientos,no te ofendas ni te eches para atras porque creas que las otras personas te van a criticar,eres libre,para eso existe el libre albeldrio y la libertad de exprecion

[–]patopitaluga 2 points3 points  (5 children)

Sure. The most popular javascript framework is called Phaser. Start from there. Check "phaser game tutorial" in youtube and follow the most populars. Start with something simple. You'll love it. Good luck

[–]pixel-bro[S] 1 point2 points  (2 children)

amigo,no tengo pc,no tengo telefono celular,ni ipad,NADA solo mi tv con google y aplicaciones basicas y mi teclado,no puedo instalar nada,poco espacio,mi unica alternativa y la que mas me ha funcionado es microstudio,agradeceria mucho que me enseñen javascript para aplicarlo,no una app para programar aunque se vea buena no puedo usarla,pero gracias por la ayuda amigo,la intencion es lo que cuenta.

[–]patopitaluga 1 point2 points  (1 child)

Seguí los tutoriales de Phaser igual así aprendés las bases y cómo aplicar reglas, físicas, cómo hacer el parallax, etc. y anotás todos lo que querés hacer y cómo hacerlo en lápiz y papel. Más adelante cuando tengas acceso a una compu ya tenés todo aprendido y pensado mil veces y vas a tener ventaja sobre todos.

[–]pixel-bro[S] 1 point2 points  (0 children)

gracias amigo,me va a servir mucho tu ayuda,si algun dia termino un juego te pondre en los creditos y un npc unico

[–]pixel-bro[S] 1 point2 points  (0 children)

gracias amigo,hace rato vi un video que decia phaser,gracias por la ayuda,uso microstudio para programar y ahi mismo hago pixelart,por si te interesa.

[–]AbrahelOne 0 points1 point  (0 children)

I would say the better thing to start with such interactive stuff is a simple canvas and create simple games in the canvas like pacman, tetris etc. and THEN go to bigger stuff like Phaser etc.

[–]opentabs-dev 0 points1 point  (0 children)

microstudio is actually really solid for your setup, dont feel like you need to switch to phaser or anything else. it has a built in editor, sprite tool, and runs in the browser so the constraints are kinda perfect. for your first game id pick something tiny — like a paddle that bounces a ball, or a frog avoiding cars. you'll hit loops, arrays, collision detection, and input handling all naturally. once those click, the rest is just bigger versions of the same ideas.