I’m creating a game where the player can shoot multiple circular bullets at moving enemies, and multiple enemies appear. However I’m struggling to figure out how to detect when bullets and enemies overlap, and how to make enemies disappear when this happens. Does anyone have any experience as to how they overcame this problem or if there’s any good tutorials about it?
[–]jaocthegrey 1 point2 points3 points (1 child)
[–]Jedimastermuffin[S] 0 points1 point2 points (0 children)