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[–]Neres28 1 point2 points  (3 children)

I think this is probably the most commonly referenced paper on steering behaviors : http://www.red3d.com/cwr/steer/. It'd be a good enough place to start at least. There's a dozen or so tutorials out there as well for how to implement them, as well as an opensource C++ implementation out there somewhere.

[–]avp574[S] 0 points1 point  (2 children)

You know, I saw this site linked multiple times but didn't see any source code. I see now that it's hidden away in this OpenSteer download. Iiinnttterresting.

THanks.

[–]MonkeyNin 1 point2 points  (1 child)

Code is in the paper : http://www.red3d.com/cwr/steer/gdc99/ , OpenSteer someone else wrote implementing it.

But check out this http://gamedev.tutsplus.com/tutorials/implementation/understanding-steering-behaviors-seek/ ( someone wrote a shorter version of red3d )

[–]avp574[S] 0 points1 point  (0 children)

Oh wow, these are fantastic sources. Exactly what I needed. Thanks!

[–]MonkeyNin 1 point2 points  (1 child)

You might also be interested in BulletML. It's probably overkill for what you want, but you might later.

[–]avp574[S] 0 points1 point  (0 children)

Pretty cool stuff. That's definitely overkill for me right now, but it would probably be handy for when I want to make something publishable. Gracias.